Update to version Beta 1.8
Hello,
I have finally gotte time to update the plugin! This update has a lot of focus on customization. This time mainly for the Equip Windows in the Player inventory.
Equip Windows:
For this there are now some new plugin parameters:
You can choose if you only want to show the battle members, and how many windows that should fit into the screen. You can also make 'Equip Window Types':
Here you can customize the location and size of the equip slots in the window as well as add custom code to the window!
E.g. adding 'this.drawText(a.name(), 0, h - this.lineHeight(), w, 'center')' as custom code will write the actor's name at the bottom of the window like this:
You can use these window types to specify how the window should look like for a given class using the following notetag:
<equipType:X>
- Where X is the name of the window type. E.g. for the example above it would be <equipType:Hero>.
Inventories:
Inventories now also have a name value which serves as a header. You can set the name for the inventories in the plugin parameters:
E.g. the example above is the inventory for a chest. This specific inventory/chest would look like this:
What is next?
That's it for this update. Next I will work to make the Custom Inventory/Drop Scene feel better. Currently when using the keyboard you can switch which window is active using 'TAB' however this is not clear in anyway and it is not customizable. It is not clear which window is active either, which I also need to figure out a great way to clearly show.
Files
Get Grid Inventory for RPG Maker MV
Grid Inventory for RPG Maker MV
A plugin that changes how the player interacts with their inventory
Status | In development |
Category | Tool |
Author | MagnusRubin |
Tags | RPG Maker |
More posts
- Update to version Beta 1.9Jun 23, 2020
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